This is one of the very few games I gave a '10' to simply because there's NOTHING wrong with it, it innovates in the genre, delivers what it promises plus a ton more, and does so beautifully. The day Hernán Cortés landed ashore at present-day Veracruz, April 22, 1519, marked the beginning of 300 years of Spanish hegemony over the region. Hated how slow Starcraft battles took to develop? This is most definitely not for you. The Spanish conquest of the Maya civilizationbased in the Yucatán Peninsula of present-day Mexico and northern Central Americawas a much longer campaign, lasting from 1551 to 1697. Every tribe has unique traditions and distinct styles of housing, dress, and food. Like RTS games and usually use at least a few keyboard hotkeys when playing one? This is most probably for you. There are 574 federally recognized American Indian and Alaska Native tribes and villages in the United States, each with their own culture, language and history. Like historical wargaming? This is for you. In this case, the wars ranged from Spanish conquests to American Indian Insurrections to the Revolutionary War there's an incredible variety of campaigns available, it is endlessly replayable, and as though tons of high quality content weren't enough, each campaign comes complete with one of the most accurate and interesting historical prologues I could imagine for a historical wargame. This is a more deliberate, detailed, and ultimately, realistic and extremely convincing depiction of war on a large tactical scale.
This is NOT Starcraft 2, it is not designed to be so intuitive that you can enact battles with a couple of group selections and A-clicks to stomp your opponent. I was so very glad to see this game rated so highly, though surprised as well, because the learning curve is as steep as any game I can I was so very glad to see this game rated so highly, though surprised as well, because the learning curve is as steep as any game I can remember picking up for a first play since probably Civ 2 I would say.